I’m a game and level designer with over five years of studio experience shipping games on multiple platforms. My competencies cover game design, production, and programming.
Key Results:
- Four shipped mobile titles, two shipped PC titles, six released side projects
- Earned a Kidscreen Award for my design work (Best Web/App Series for preschool programming) and received an Indiecade Best Adaptation nomination for a side project
- Proven track record of leadership and communication skills
Experience
Lead Level Producer: Mar 2021 – May 2021
Redstone Interactive
Shipped Titles:
- Beyond The Wire: For King and Country expansion, V0.11 (Steam Free Weekend)
Accomplishments:
- Overhauled level production pipeline to better utilize environment artists during the grey block and full bright phase of map development, resulting in more refined levels
- Scheduled a six-month playtesting regiment; no playtests were missed
- Planned and executed design overhaul of released levels for the free weekend on Steam
- Pitched Vieil Armand and designed the map Vimy Ridge, which are both slated for release in 2021. This is the first time that Vimy Ridge has been represented in the first-person shooter genre
Gameplay and Level Designer: Sep 2020 – Mar 2021
Redstone Interactive
Shipped Maps:
- Beyond The Wire: Zonebekke, Ansoncourt, Sechault, Poelcappelle
Accomplishments:
- Balanced the ranged and melee weapon gameplay to craft a compelling experience authentic to WWI
- Designed and prototyped the gas warfare systems
- Subsequently tuned systems over multiple updates
- Determined scope and scale of levels through prototyping, playtesting, and revision based off feedback collected from internal and external playtesting
Game/World Designer: Apr 2019 – Sep 2020
Offworld Industries
Shipped Titles:
- Squad: V-14, V-15, Modding SDK 2.0, Canadian Armed Forces DLC
Shipped Maps:
- Manic-5: Canadian Armed Forces DLC
- Nanisivik (Renamed to Goose Bay): Canadian Armed Forces DLC
Accomplishments:
- Designed initial implementation of the Territory Control mode
- Rebalanced vehicle roster across twenty two levels to include the BMP 1 released with V-14
- Released twenty-five gameplay layers across six different maps
- Ensured quality and functionality of new map and gameplay content for the Canadian Armed Forces DLC for its release during Steam’s Free Weekend
Game Designer/Programmer: Jun 2017 – Mar 2019
Rival Schools
Shipped Titles:
- The Explorers Club
- D.I.Y. Daisies Game
Accomplishments:
- Designed interactive fiction for kids that has been read live from the International Space Station
- Designed a kids game which won the Kidscreen Award in 2019 for Best Web/App Series in the preschool programming category
Game Designer: Oct 2015 – May 2017
Rosetta Stone
Shipped titles:
- Fit Brains: HTML5 browser port
- Fit Brains: Apple TV port
Accomplishments:
- Rebalanced game library during the HTML5 port in order to account for the loss of touch screen interaction
- Collaborated with neuroscientists to curate game library for the Apple TV adaption and subsequently rebalanced games for remote control input
Education
Art Institute of Vancouver: 2011 – 2013
Diploma in Game Design
Volunteer Work
President: Sep 2016 – Present
Full Indie
Accomplishments:
- Full Indie Summit 2017-2019
- Monthly meet ups (interrupted by COVID-19)
- Comics <3 Games exhibit at the Vancouver Comic Arts Festival
- Game Curious workshops in the Richmond Public Library
- Quarterly digital meet ups throughout 2021