{"id":46,"date":"2021-06-08T22:52:03","date_gmt":"2021-06-08T22:52:03","guid":{"rendered":"https:\/\/yoitsmoe.co\/?page_id=46"},"modified":"2024-01-29T22:06:26","modified_gmt":"2024-01-29T22:06:26","slug":"studio-work","status":"publish","type":"page","link":"https:\/\/yoitsmoe.co\/?page_id=46","title":{"rendered":"Studio Work"},"content":{"rendered":"\n<p>This section of my portfolio demonstrates my contributions to projects developed in a studio environment. Each game featured on this page contains a detailed breakdown of the tasks I was assigned, what my process looked like, and what was delivered.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Blackbird Interactive<\/strong><\/h1>\n\n\n\n<p>Aug 2021 \u2013 Present<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Unannounced Project<\/strong><\/h2>\n\n\n\n<p>June 2023 &#8211; Present<br>Leading level design responsibilities on an unannounced project.\u00a0<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Crossfire: Legion<\/strong><\/h2>\n\n\n\n<p>Aug 2021 \u2013 June 2023<\/p>\n\n\n\n<p>Crossfire: Legion is a strategy game spin-off based on the FPS of the same name. The game was in production for several years prior to me joining the team. I oversaw the design of the game from early access to full release, and I also provided post launch support. Our team of five developers collaborated with an external partner to bring the game to 1.0.&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/yoitsmoe.co\/?page_id=185\" data-type=\"URL\" data-id=\"https:\/\/yoitsmoe.co\/?page_id=185\">Level Design<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/yoitsmoe.co\/?page_id=189\" data-type=\"URL\" data-id=\"https:\/\/yoitsmoe.co\/?page_id=189\">Feature Design<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/yoitsmoe.co\/?page_id=191\" data-type=\"URL\" data-id=\"https:\/\/yoitsmoe.co\/?page_id=191\">Game Design<\/a><\/li>\n<\/ul>\n\n\n\n<h1 class=\"wp-block-heading\">Redstone Interactive<\/h1>\n\n\n\n<p>Sept 2020 &#8211; March 2021<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Beyond The Wire<\/h2>\n\n\n\n<p>A tactical shooter set during WWI, Beyond The Wire, is the first game developed by Redstone Interactive. In late 2019, I was offered a position as a level designer and shareholder for the fledgling game studio. I took the opportunity to work on the shooter from vertical slice to full release. This was an accomplishment missing from my portfolio, and I wanted to gain first-hand experience from contributing to a game at every stage of development.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/yoitsmoe.co\/?page_id=26\" data-type=\"URL\" data-id=\"https:\/\/yoitsmoe.co\/?page_id=26\">Ansoncourt<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/yoitsmoe.co\/?page_id=28\" data-type=\"URL\" data-id=\"https:\/\/yoitsmoe.co\/?page_id=28\">Sechault<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/yoitsmoe.co\/?page_id=24\" data-type=\"URL\" data-id=\"https:\/\/yoitsmoe.co\/?page_id=24\">Zonnebeke<\/a><\/li>\n<\/ul>\n\n\n\n<h1 class=\"wp-block-heading\">Offworld Industries<\/h1>\n\n\n\n<p>April 2019 &#8211; Sept 2020<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Squad<\/h2>\n\n\n\n<p>Squad is a large-scale multiplayer shooter comparable in scope to Battlefield. During my time at Offworld, I contributed to technical game design tasks and level design tasks. <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/yoitsmoe.co\/?page_id=18\" data-type=\"URL\" data-id=\"https:\/\/yoitsmoe.co\/?page_id=18\">Nanisivik<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/yoitsmoe.co\/?page_id=20\" data-type=\"URL\" data-id=\"https:\/\/yoitsmoe.co\/?page_id=20\">Manic-5<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/yoitsmoe.co\/?page_id=22\" data-type=\"URL\" data-id=\"https:\/\/yoitsmoe.co\/?page_id=22\">Territory Control Game Mode and Gameplay layers&nbsp;<\/a><\/li>\n<\/ul>\n\n\n\n<h1 class=\"wp-block-heading\">Rival Schools<\/h1>\n\n\n\n<p>June 2017 &#8211; March 2019<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">DIY Daisy<\/h2>\n\n\n\n<p>This project marked the first time I was solely responsible for the programming and functionality of a studio project. I was responsible for creating a browser-based kids&#8217; game that was then ported to Unity for mobile release.&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/yoitsmoe.co\/?page_id=14\" data-type=\"URL\" data-id=\"https:\/\/yoitsmoe.co\/?page_id=14\">You can read more about my process here.<\/a><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">The Explorers&#8217; Club<\/h2>\n\n\n\n<p>I built this interactive kids&#8217; book for the Canadian Space Agency. Using pre-existing code and functionality from an unannounced project, I delivered a functional and compelling interactive book streamed live by Canadian Astronaut David Saint Jacques from the International Space Station.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/yoitsmoe.co\/?page_id=16\" data-type=\"URL\" data-id=\"https:\/\/yoitsmoe.co\/?page_id=16\">You can read more about my process here.<\/a><\/li>\n<\/ul>\n\n\n\n<h1 class=\"wp-block-heading\">Rosetta Stone<\/h1>\n\n\n\n<p>October 2015 &#8211; May 2017<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Fit Brains<\/h2>\n\n\n\n<p>During my time at Rosetta Stone, my accomplishments span the release of two ports, quality assurance for monthly updates, prototyping, and documentation. <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/yoitsmoe.co\/?page_id=10\" data-type=\"URL\" data-id=\"https:\/\/yoitsmoe.co\/?page_id=10\">You can read more about it here.<\/a><\/li>\n<\/ul>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This section of my portfolio demonstrates my contributions to projects developed in a studio environment. Each game featured on this page contains a detailed breakdown of the tasks I was assigned, what my process looked like, and what was delivered. Blackbird Interactive Aug 2021 \u2013 Present Unannounced Project June 2023 &#8211; PresentLeading level design responsibilities [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-46","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/yoitsmoe.co\/index.php?rest_route=\/wp\/v2\/pages\/46","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/yoitsmoe.co\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/yoitsmoe.co\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/yoitsmoe.co\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/yoitsmoe.co\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=46"}],"version-history":[{"count":14,"href":"https:\/\/yoitsmoe.co\/index.php?rest_route=\/wp\/v2\/pages\/46\/revisions"}],"predecessor-version":[{"id":201,"href":"https:\/\/yoitsmoe.co\/index.php?rest_route=\/wp\/v2\/pages\/46\/revisions\/201"}],"wp:attachment":[{"href":"https:\/\/yoitsmoe.co\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=46"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}