I’m a game and level designer with over five years of studio experience and an eye for designing first-person shooters. I’ve shipped games on multiple platforms, such as PC, Android, and iPhone. My process begins with drafting documentation that outlines goals, constraints, concepts, and contingencies. Through prototyping and interdisciplinary collaboration, I then iterate upon design tasks. The final product is informed by player feedback, data, and playtest observations. I aim to deliver a gaming experience that will keep players coming back for more. This portfolio aims to represent the efficacy of my process to a greater level of detail than my resume or LinkedIn
My work falls under roughly three categories that can be viewed here
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