This section of my portfolio demonstrates my contributions to projects developed in a studio environment. Each game featured on this page contains a detailed breakdown of the tasks I was assigned, what my process looked like, and what was delivered.
Blackbird Interactive
Aug 2021 – Present
Unannounced Project
June 2023 – Present
Leading level design responsibilities on an unannounced project.
Crossfire: Legion
Aug 2021 – June 2023
Crossfire: Legion is a strategy game spin-off based on the FPS of the same name. The game was in production for several years prior to me joining the team. I oversaw the design of the game from early access to full release, and I also provided post launch support. Our team of five developers collaborated with an external partner to bring the game to 1.0.
Redstone Interactive
Sept 2020 – March 2021
Beyond The Wire
A tactical shooter set during WWI, Beyond The Wire, is the first game developed by Redstone Interactive. In late 2019, I was offered a position as a level designer and shareholder for the fledgling game studio. I took the opportunity to work on the shooter from vertical slice to full release. This was an accomplishment missing from my portfolio, and I wanted to gain first-hand experience from contributing to a game at every stage of development.
Offworld Industries
April 2019 – Sept 2020
Squad
Squad is a large-scale multiplayer shooter comparable in scope to Battlefield. During my time at Offworld, I contributed to technical game design tasks and level design tasks.
Rival Schools
June 2017 – March 2019
DIY Daisy
This project marked the first time I was solely responsible for the programming and functionality of a studio project. I was responsible for creating a browser-based kids’ game that was then ported to Unity for mobile release.
The Explorers’ Club
I built this interactive kids’ book for the Canadian Space Agency. Using pre-existing code and functionality from an unannounced project, I delivered a functional and compelling interactive book streamed live by Canadian Astronaut David Saint Jacques from the International Space Station.
Rosetta Stone
October 2015 – May 2017
Fit Brains
During my time at Rosetta Stone, my accomplishments span the release of two ports, quality assurance for monthly updates, prototyping, and documentation.